Introduction: M&A as a Gateway to Global Influence

South Korea’s cultural and digital industries have rapidly expanded beyond Asia, propelled by strategic mergers and acquisitions (M&A). CJ ENM, a major force in media and entertainment, and Netmarble, a top-tier game developer, exemplify how Korean companies have used overseas M&A to enhance global reach, diversify portfolios, and establish footholds in highly competitive Western markets.
CJ ENMās Landmark Acquisition of Endeavor Content
In November 2021, CJ ENM acquired an 80% stake in U.S.-based Endeavor Content for $775 million. This acquisition marked a turning point in CJ ENMās international strategy, granting the company access to premium content development pipelines, global distribution networks, and creative partnerships in Hollywood. CJ ENM stated that this move aligns with its vision to become a āglobal major studio,ā leveraging its Korean intellectual properties (IP) on an international scale (Business Wire, 2021).
Netmarbleās North American Expansion through Game Studios

Netmarble has pursued a series of U.S. and Canadian acquisitions to bolster its mobile game portfolio. In 2015, Netmarble invested $130 million into U.S.-based SGN (now known as Jam City), one of the fastest-growing mobile studios in the U.S., aiming to capitalize on the expanding Western mobile game market. Two years later, Netmarble acquired the Vancouver studio of Kabam, followed by the acquisition of Canadian studio Ludia Inc. for $165 million in 2021.
Cross-Industry Synergies: CJ ENMās Investment in Netmarble
The two companies also tightened strategic ties through cross-investment. In 2024, CJ ENM acquired a 5% stake in Netmarble for KRW 250 billion. This partnership not only reflects confidence in Netmarble’s digital IP and platform capabilities, but also signals a broader convergence of media, gaming, and entertainment in the Korean content ecosystem.
Conclusion: M&A as Cultural Infrastructure
CJ ENM and Netmarble demonstrate how M&A serves not only business growth, but also cultural dissemination. Through investments in Hollywood studios and North American gaming companies, these firms are building infrastructure for the global spread of K-content. Their strategies reflect a broader shift in how Korean companies view globalizationānot simply as export, but as integration into the value chains of global creative industries.
š References
Business Wire. (2021, November 18). Leading Entertainment Company CJ ENM to acquire controlling stake in global premium content studio Endeavor Content for $775 million USD. Retrieved from https://www.businesswire.com/news/home/20211118006453/en/Leading-Entertainment-Company-CJ-ENM-to-Acquire-Controlling-Stake-in-Global-Premium-Content-Studio-Endeavor-Content-for-775-Million-USD
KED Global. (2021, September 9). Netmarble acquires Canadian game studio for $165 mn. Retrieved from https://www.kedglobal.com/mergers-acquisitions/newsView/ked202109090006
MarketScreener. (2024, July 9). CJ ENM CO., Ltd. agreed to acquire 5% stake in Netmarble Corporation for KRW 250 billion. Retrieved from https://www.marketscreener.com/quote/stock/NETMARBLE-CORPORATION-35726713/news/CJ-ENM-CO-Ltd-agreed-to-acquire-5-stake-in-Netmarble-Corporation-for-KRW-250-billion-47361881/
Takahashi, D. (2015, July 23). South Korea’s Netmarble sinks $130M into SGN, ‘fastest-growing mobile studio in U.S.’. VentureBeat. Retrieved from https://venturebeat.com/games/online-gaming-giant-netmarble-sinks-130m-into-sgn-which-bills-itself-as-fastest-growing-mobile-studio-in-u-s/
Wikipedia contributors. (n.d.). Netmarble. Wikipedia, The Free Encyclopedia. Retrieved from https://en.wikipedia.org/wiki/Netmarble
Wikipedia contributors. (n.d.). Jam City (company). Wikipedia, The Free Encyclopedia. Retrieved from https://en.wikipedia.org/wiki/Jam_City_(company)
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